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Since it's developed in Russia, Is this game popular there?
I did some study on it to find the parts needed to make a bot.
Seems like I found key parts for it, but I just haven't gotten around to going any further.
Making the bot service DLL in it's self can be a lot of work.
And it does have some sort of anti-hack protection.
Which can always be circumvented anyhow. Might just take a little work to do.
Reminds me, some good Russian reversers interfaced to it's custom embedded Lua and dumped out the clients various interfaces. It looks like it's all there.
Access to the "Avatar" and other game objects clearly labeled.
You could add your own bot inside the game.
Probably the easiest is to replace some key loading scripts with your own modified ones.
You even could have dialogs right inside the game with your bot options, etc.
I've seen little of it, but I know people have made bots for WOW this way in the past.
For me I'd rather have a DLL that just exports these things for MM.
This way it would be more external to and not dependent on such features.
I think bots can be real useful in games that you don't even have to grind in.
Often good to farm gold (game money) and items, allow you to run multiple characters, rmore farming by running your own party(s) to farm boss items, making your leveling faster and fun by using a healer bot, etc.
Give you a lot of power, as long as you don't abuse it