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Sirmabus
Site Moderator
Joined: Aug 18th, '09, 03:32 Posts: 1201
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 Allods
http://www.globalmmo.com/promotions/con ... th-americaReminds me a lot of a breath mint with a similar name. Looks a lot like WOW style, but supposed to have some "space" theme to it. Down to 200'ish CB keys they are going fast.. Quote: Allods is a revolutionary massively multiplayer RPG from Gala-Net, publishers of Flyff and Rappelz, and Astrum Nival, developer of Heroes of Might & Magic V and Rage of Mages. The largest game development project in Russian history ($12 million), Allods features state of the art graphics by top award-winning artists and a cinematic soundtrack by Mark Morgan (Dexter, Fallout 1 & 2, Planescape: Torment). The game is one of the largest and most comprehensive MMORPGs ever created, featuring a vast and gorgeously realized world, astral space exploration, and flying ships which can be crewed by multiple parties to explore new realms and pillage other astral travelers. Allods won the Best Game 2009 & Audience Choice awards from the Russian Game Developers Conference.
Quote: The game features an unprecedented level of detail for an MMORPG—2 warring factions, 6 races, 8 archetypes, 28 classes, hundreds of skills, and over 1,500 quests. Its visuals were designed by artists who won the 1st, 2nd, 6th, and 10th place awards at Dominance War, one of the most prestigious global art competitions, in both the 2D and 3D categories. All of the animations are motion captured, and the Allods 3D game engine was developed entirely in-house. The orchestral soundtrack, composed by Mark Morgan and rising star Vladislav Isaev, was inspired by classical, electronica, new age, and tribal musical genres. An immense amount of content is featured in the game: raiding and dungeon instances, pets, balanced PvP, a crafting system designed as mini-games, dozens of astral islands (Allods), and numerous other features. The story spans a series of games published over 11 years beginning with Rage of Mages, featuring a background history remarkable in its complexity and depth.
Might be big with good production value (quality art and sounds, etc).
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| Nov 19th, '09, 14:50 |
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Elimination
Joined: Sep 22nd, '09, 07:01 Posts: 19
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 Re: Allods
Kinda hard to cheat or bot in closed betas. If you get banned it's over and you'll have to wait 'til open beta unless you have an extra key.
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| Nov 19th, '09, 16:54 |
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Sirmabus
Site Moderator
Joined: Aug 18th, '09, 03:32 Posts: 1201
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 Re: Allods
It uses StarForce, apparently their new MOG thing: http://www.star-force.com/solutions/products/fl_mmogQuote: The well-known “Nival Online” company has happened to be the very first one to implement FrontLine MMOG into their Russian large scale award winning “Allods Online” MMO game, which currently is entering its final development stage. Quote: Game code protection from being analyzed and cracked Wrong: I made a pretty good dump in 10 minutes using normal import fixing and dumping tools..
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| Nov 20th, '09, 03:25 |
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KombaHolomba
Joined: Sep 19th, '09, 03:56 Posts: 103
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 Re: Allods
oO i thought it Russian game,btw on russian server OBT,i played this game,not bad but i delete it after 3 days because i found duplicate bug in first day,and admins fix this bug in 1-2days xD
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| Nov 21st, '09, 16:42 |
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Sirmabus
Site Moderator
Joined: Aug 18th, '09, 03:32 Posts: 1201
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 Re: Allods
Ya it's developed in Russia. Well it's just Closed beta here. Give them time to fix the obvious bugs and exploits 
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| Nov 21st, '09, 18:04 |
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Sirmabus
Site Moderator
Joined: Aug 18th, '09, 03:32 Posts: 1201
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 Allods
The first closed beta is over today.
I tried many classes. The graphics and sounds are very good, and it seems pretty fun. Constantly reminds me of WOW (like RoM) since a lot of things are the same look. A lot of class choices, and I wouldn't say anything negative unless it was really bad since it's beta after all.
This new StarForce anti-hack system probably won't be much of a stumbling block to a skilled reverser/game hacker IMHO.
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| Nov 25th, '09, 00:30 |
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Sirmabus
Site Moderator
Joined: Aug 18th, '09, 03:32 Posts: 1201
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 Re: Allods
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| Nov 25th, '09, 23:48 |
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eliberate
Joined: Oct 23rd, '09, 23:13 Posts: 30
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 Re: Allods
if those guys made rage of magesand heroes i'm gonna try it for shure. Just need my GTX 295 to arrive
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| Nov 26th, '09, 00:21 |
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Sirmabus
Site Moderator
Joined: Aug 18th, '09, 03:32 Posts: 1201
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 Re: Allods
Yea same company.
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| Nov 26th, '09, 01:52 |
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Elimination
Joined: Sep 22nd, '09, 07:01 Posts: 19
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 Re: Allods
Any updates on this? The game has slowly started to die, but you can still use a debugger such as Olly by using Phantom plugin. CE can also inject it's debugger if you enable the option to hide it within the settings. Apparently you can keep the potions that you take to remain always on, such as the invulnerability potion you take in the beginning area.
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| Mar 18th, '10, 21:01 |
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